In this book you will build a working roguelike game from scratch, step by step, in TypeScript.
You'll be involved in the design process and the choices that shape the game.
Though it is not a programming language tutorial, following detailed construction of a running game is great training in how to develop larger pieces of software.
In this book, we will
- Move an @ sign around the screen with the cursor keys
- Let cats kill the @ sign
- Kill ants with our bare hands
- Generate dungeon maps procedurally
- Descend to deeper levels by dungeon stairs
- Find stronger armour and weapons
- Cast debilitating curses on our dungeon brethren
- Melt each other with fireballs
- Dig tunnels
- Teleport
- Encounter the final foe.
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'How to Make Your Own Roguelike with TypeScript - Gaardsted, Jakob'.
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