What Video Games Have to Teach Us About Learning and Literacy
Revised and Updated Edition
Description
Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.
I have a question about the book:
‘What Video Games Have to Teach Us About Learning and Literacy - Gee, James Paul’.
Fill in the form below.
We will respond as fast as possible.