What Video Games Have to Teach Us About Learning and Literacy

Revised and Updated Edition

Description

Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.
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Writer
Gee, James Paul
Title
What Video Games Have to Teach Us About Learning and Literacy
Publisher
Palgrave Macmillan
Year
2007
Language
English
Pages
256
Weight
295 gr
EAN
9781403984531
Dimensions
229 x 159 x 19 mm
Binding format
Paperback

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Categories

Boekstra