Procedural Storytelling in Game Design

Description

Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.
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Writer
Title
Procedural Storytelling in Game Design
Publisher
Taylor & Francis Ltd
Year
2019
Language
English
Pages
392
Weight
647 gr
EAN
9781138595309
Dimensions
235 x 156 x 31 mm
Binding format
Paperback

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Categories

Boekstra