The Fundamentals of C/C++ Game Programming

Using Target-based Development

Description

This book gives novice coders an understanding of the methods and techniques used in professional games development. Projects are designed to help develop and strengthen problem solving and basic C/C++ skills. The book also helps to develop familiarity with Microsoft Visual Studio's ability to target and use fixed/restricted hardware.
€ 82,80
Paperback / softback
 
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Writer
Beuken, Brian
Title
The Fundamentals of C/C++ Game Programming
Publisher
Taylor & Francis Ltd
Year
2025
Language
English
Pages
490
EAN
9781032863801
Binding format
Paperback / softback

You will always receive the last edition from us!


Categories

Boekstra