Game Audio Programming 5

Principles and Practices

Description

In this volume, some of the top game audio programmers in the industry delve into audio programming topics from low-level subjects like oscillator techniques to high-level topics such as automated testing, reverb, and music.
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Writer
Title
Game Audio Programming 5
Publisher
Taylor & Francis Ltd
Year
2025
Language
English
Pages
346
EAN
9781032852850
Binding format
Paperback / softback

You will always receive the last edition from us!


Categories

Boekstra