Facial Animation in 3D, Games, and Extended Realities

Romana, Amrinder Singh

Description

This book explores how the digital face has become a vital medium of expression, emotion, and identity in contemporary visual culture. It charts the evolution of facial animation from traditional rigging and motion capture to new frontiers of real-time performance and immersive environments.
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Writer
Romana, Amrinder Singh
Title
Facial Animation in 3D, Games, and Extended Realities
Publisher
Taylor & Francis Ltd
Year
2026
Language
English
Pages
184
EAN
9781032813479
Binding format
Paperback / softback

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Categories

Boekstra