For Designers, Artists, Players, Non-Tech People and Everybody Else
Description
This is an introductory textbook focusing on games (specifically interaction and graphics) as a pathway into programming. It empowers its readers to do basic programming, prototyping, creating games and other highly interactive applications, all from scratch and without any prior programming knowledge.
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‘Introduction to Game Programming using Processing - Cermak-Sassenrath, Daniel’.
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