Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning
Strategies & Resources
Description
When repurposed in an educational context, even highly popular casual games played online to pass the time can engage players in a way that deepens learning. This book examines the learning value of a wide variety of games across multiple disciplines.
I have a question about the book:
'Games as Transformative Experiences for Critical Thinking, Cultural Awareness, and Deep Learning - Seelow, David'.
Fill in the form below.
We will respond as fast as possible.
We value your privacy
We use cookies to measure traffic, improve Boekstra and let Google tailor ads to your interests. You can keep using the site either way — even if you decline. More info