Videogame Architecture

Building Virtual Spaces

Description

How are the worlds of videogames designed, organized, and navigated? What guides players through these environments, and what underlying principles shape those experiences? From the ancient towers of Elden Ring to the suburban housing of The Sims 4, real architectural theory is put into practice across twelve iconic games, with detailed sequences of plans, maps, sectional views, 3D renderings, and exploded diagrams exposing the foundational structures that govern gameplay. This landmark study of digital space-making reveals how these worlds are built to be an integral part of the player's experience.
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Writer
Pearson, Luke Caspar, Youkhana, Sandra
Title
Videogame Architecture
Publisher
Thames & Hudson
Year
2026
Language
English
Pages
288
Weight
2206 gr
EAN
9780500029701
Dimensions
347 x 240 x 30 mm
Binding format
Gebonden

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