Fundamentals of Game Design

Ernest Adams

Description

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Students will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They'll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They'll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.
€ 63,65
Paperback / softback
 
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Writer
Ernest Adams
Title
Fundamentals of Game Design
Publisher
Pearson Education (US)
Year
2013
Language
English
Pages
576
Weight
1024 gr
EAN
9780321929679
Dimensions
234 x 187 x 31 mm
Binding format
Paperback / softback

You will always receive the last edition from us!


Categories

Boekstra