This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
I have a question about the book:
‘Procedural Content Generation in Games - Shaker, Noor, Togelius, Julian, Nelson, Mark J.’.
Fill in the form below.
We will respond as fast as possible.