Procedural Content Generation in Games

Shaker, Noor, Togelius, Julian, Nelson, Mark J.

Description

This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
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Writer
Shaker, Noor, Togelius, Julian, Nelson, Mark J.
Title
Procedural Content Generation in Games
Publisher
Springer International Publishing AG
Year
2018
Language
English
Pages
237
Weight
397 gr
EAN
9783319826431
Dimensions
235 x 155 x 14 mm
Binding format
Paperback

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Boekstra