Digital Gaming in the Language Classroom

Designing Effective Curricula

Description

Examines how single-player role-playing digital games may promote foreign language acquisition and looks at how they can be integrated into the curricula of foreign language classrooms to achieve desirable pedagogical outcomes.
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Writer
Wrobetz, Dr Kevin R. (Kobe Gakuin University
Title
Digital Gaming in the Language Classroom
Publisher
Bloomsbury Publishing PLC
Year
2026
Language
English
Pages
240
EAN
9781350415928
Binding format
Hardback

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Categories

Boekstra